
NationForge
A downloadable game for Windows
NationForge — A Multi-City Strategy Builder About Interdependent Cities
NationForge is a strategy city builder where no city can grow alone.
You don’t build a single megacity.
You build a network of specialized cities, each playing a role in the growth of an entire nation.
Your long-term objective is to grow your nation to 500,000 population within 30 years by carefully managing production, logistics, and policy decisions.
How the Game Works
Each city is founded with a specific purpose:
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A forest town that produces planks for construction
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A fertile farming city that supplies food
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A mining town extracting ores
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An industrial city converting ores into manufactured goods
Cities depend on each other.
Resources must be transported between them to enable growth.
You design the logistics:
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Build roads, railways, and shipping routes
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Create trade routes specifying what resource moves where
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Assign trucks, trains, or ships to keep cities supplied
As cities receive more resources, population increases and new opportunities unlock.
Expansion & Progression
Growth doesn’t stop at one region.
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Acquire new land
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Found additional cities
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Introduce new resource chains
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Unlock policies to boost population, increase production, or enable advanced buildings
Every new resource integrated into your network pushes your nation closer to its population goal — or exposes weaknesses in your logistics.
What to Try in This Build (10–15 minutes)
If you’re playtesting, here’s a simple starting experiment:
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Build a forest city producing ~200 planks per tick
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Build a farming city producing ~500 vegetables per tick
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Create a route to send planks to the farming city for construction
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Create another route to send vegetables back to the forest city
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Watch both cities grow by feeding each other
Next steps, add more cities to produce prefabs, steel & bitumen required for construction. Check for your citizens needs and provide required resources and services.
Current Status
This is an early playtest build focused on:
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Multi-city logistics
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Resource-driven population growth
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Route setup and transport balancing
Feedback is especially welcome on:
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Growth pacing
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Resource usefulness
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Clarity of logistics and routes
Wishlist on Steam
| Updated | 3 days ago |
| Status | In development |
| Platforms | Windows |
| Author | Sakanu Games |
| Genre | Strategy, Simulation |
| Tags | 2D, City Builder, Godot, Indie, Pixel Art, Sandbox, Singleplayer, Top-Down |
Download
Click download now to get access to the following files:
Development log
- Devlog#05 - Graphs and statistics31 days ago
- Devlog#04 - GUI/UX enhancements44 days ago
- Devlog#03 – Building Level Up System53 days ago
- Settings & Optimization Overhaul61 days ago
- Dynamic Animations and VFX for Clouds, Water, Factory Smoke, and Conveyor Belts95 days ago









